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Friday, December 1, 2017

Ep. 92: Husband and Married

Welcome back to the VGM Jukebox, where 3D rendering has just been introduced to some pleasantly unpleasant effects. Emily discusses her attachment to randomly generated characters while Josh discusses becoming an NPC in other people's lives. We kind of go off the deep end talking about the practicality of mermaid and alien boobs, so if you have any twelve year olds in the car, prepare to blush. Also, in case you were wondering, Emily and Josh definitely know about that Deep Space 9 episode with tribbles. Last, but not least, we design Emily's dream job. What is it? Tune in to find out!


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This episode was made possible by:
Game Track Title Composer(s)
Flying Warriors Fight Theme 1 Akinori Sawa
Pokémon Gold/Silver/Crystal Printer Music Junichi Masuda, Go Ichinose, Morikazu Aoki
Myth II: Soulblighter Limbs, Heads, and Smoking Craters Marty O'Donnell, Mike Salvatori, Paul Heitsch
Shantae: Half-Genie Hero Counterfeit Mermaids (Mermaid Factory) Jake Kaufman
Dragon Slayer: The Legend of Heroes II Unused Ending 2 Mieko Ishikawa, Atsushi Shirakawa, Hirofumi Matsuoka (arr.)
Mass Effect: Andromeda A Better Beginning (Main/Main Menu Theme) John Paesano

...and listeners like YOU.

EXTRA CREDIT: Emily's Game Boy Camera remastering of Nathan Barnatt's Chuggin Gigabytes

10 comments:

  1. The crazy thing about Unused Ending II is ONLY available on the rip of the Mega Drive port. As far as I know, it doesn’t exist on any other version.

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    1. That track is so, so very jam. Thanks for sharing!

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    2. Utopia Nemo now holds the record for most VGM podcasts playing a single recommendation!!

      At his behest, I played it in my own little program. It's an amazing jam.

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    3. To be precise, I merely shared an amazing jam with friends. The track itself did the behesting.

      Incidentally, I also shared it with Rob F, so we may yet hear more of Unused Track II in the near future.

      Lastly, the ending comment on my testimonial was rather snarky (PS: You're WELCOME). I immediately regretted typing it; a redacted version would have read "PS: THANK YOU".

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    4. NathanDaniels aka UtopiaNemoDecember 6, 2017 at 8:27 AM

      ....and today it’s being played on LMH. In the words of the great the Diad, HAT TRICK!

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    5. Well, I'm a liar......Rob played Town from the game, not Unused Ending II. BUT, he also played Prairie from Bad Omen, which was also my suggestion, which Pixeltunes played when they did the crossover with VGMJB.

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  2. I'm happy that there is at least one other fan of Mass Effect Andromeda :) I feel like slot of the negativity towards this game was excessive and unjustified. The game was beautiful, the story was compelling, and the world and game as a whole was so massive! I put countless hours into this game trying to track down every side quest, explore all the unique worlds, and I even dabbled in the fun multiplayer. I was very upset when they announced that the studio was shutting down and moving onto other things especially after coming across some things at the end of the game that maybe hinted at some promising future dlc. It's a shame that we will probably never see another mass effect game after this ones "failure" but hey, at least we have a pretty looking Star Wars game with pay-to-win lootboxes.......😒

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  3. That Shantae song really reminds me of the Jungle Fever song
    https://www.youtube.com/watch?v=nNbM781v7M0

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  4. I’m on my second re-listen to A Better Beginning after hearing it here; it draws me in deeper every time. Slow and atmospheric it may be, but there is emotional force in it. And for all its breadth it is unified by that two-note melodic idea recurring and recurring.

    I enjoyed Fight Theme 1 thoroughly too -- an opposite kind of track at the opposite end of the show. I love a good short-loop, tightly composed, intensely energetic NES piece.

    And Jupiter Jazz’s testimonial for the Printer Music was fantastic; this needs to be said.

    Like the hosts, I am not sure what a Dragon Slayer is: one time, catalysed by an earlier episode, I was listening to Dragon Slayer: Legend of Heroes 1 and I skipped ahead to a track called Dragon; it was not what I expected.
    I can only surmise that ‘to slay’ means something like ‘to relax on a yacht.’

    ------

    But enough of frivolity. Soulblighter walks the earth again, and if that fact doesn’t send a cold shiver down your spine then you are a fool.

    The Myth games were already on my mind as I glanced over the track list; one of my favorite non-VGM podcasts just released an episode about them. Visit Three Moves Ahead (www.idlethumbs.net/3ma/episodes/myth) if you want to hear an erudite and well spoken discussion of what made Myth unique and good.

    But they did leave the topic of music and sound design mostly untouched and Myth was exceptional there too: I haven’t played Myth II for about eighteen years but I still cannot think of it without thinking of the Victory Screen music and the powerful sense of hard-won triumph it evoked. And Limbs, Heads, and Smoking Craters lent Josh’s NPC story, a moment from work, from ordinary life, a kind of mono no aware.

    Now, Myth was made by Bungie, who went on to become much better known for the Halo games. This is interesting because almost the only thing Myth and Halo have in common is music. They have a very similar sound in places and both series leave long sections without music so that when tracks do finally play they have an incredible impact. And Bungie acknowledged this connection by hiding a track from Myth I in Halo.

    My mind is buzzing with Myth. There is more to say. On another occasion.
    ‘I will be there.’

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    Replies
    1. Spritz, your last sentence gave me chills.

      I'm always so honored to have my testimonials read on air and I feel doubly grateful for Josh's and Emily's kind words about what I said.

      This is my favorite VGM podcast, not just because of the music, not just because of the excellent quality of the hosts and discussion, but especially because of the amazing sense of community that exists around it.

      Thank you, so much.

      -Poliesterties

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