Friday, December 30, 2016

Ep. 50: Grand Theft Module

Uh oh! Emily and Josh are still snowed in. What's more, HAJU is in a particularly bombastic mood and provides all of the musical recommendations. In lieu of reading your testimonials, J&E discuss the future of educational gaming, what games Emily beat, and the future of the podcast. Don't worry, the snow will soon melt and all will be made as clear as stunning 16-bit graphics, so come on in!

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This episode was made possible by:
Game Track Title Composer(s)
Shatterhand Introduction Iku Mizutani, Hiroyuki Iwatsuki
Dragon Slayer Gaiden BGM 26 Unknown
Master of Weapon BGM 1 (Act 2) Pinch Punch
Tintin in Tibet Monastery Alberto José González
Buster Ball Unknown Unknown
Aldynes: The Mission Code for Rage Crisis Stage 4 Keita Hoshi

...and listeners like YOU.


  1. I love "banana candy nostalgia".....Nostalgia for the present should be called "now-stalgia".

    Josh was right to question '84 as the release year for Dragon Slayer Gaiden--the Gameboy wasn't out until '89. Dragon Slayer was released in '84 for the PC-88 and ported to the GB in '91 by Epoch. Gaiden was a completely different game, released in '92. Epoch took the license and made a Zelda-style game that has almost nothing to do with the original.

    That's quite an impressive list of games beaten, Emily! I love World of Illusion, especially because there are 3 unique paths you can play depending on whether you play as Mickey, Donald, or both. I wish more games did that. I think my list of games beaten this year includes Revenge of Shinobi, Gunstar Heroes(both repeats), and Kirby for the DS. and that's it. I hope to have Mother 3 on my list of games beaten for 2017, but I'm not making any promises!

    Emily: what is wood panel channel?

    As you guys may know by now, the most recent episode of Pixeltunes Radio also played a Tintin in Tibet track, albeit for the Gameboy. Rob Hubbard is British. Tommy Talarico, Jon Holland(Vectorman), and Spencer Nielsen are American. There are a lot of other American composers from back in the day, they just didn't have as much of a reputation.

    The SuperGrafx was a suped-up PC-Engine that came out in Japan around the same time as the Genesis came out here. It was mostly the same, except it had better graphics. There were only five games made for it, the most notable one being Ghouls N' Ghosts. You guys should look up footage on it; in spite of the SG being "only" an 8-bit system, the SuperGrafx version is much closer to the arcade than the Genesis version.

    I'm flattered to hear I had a small part in the culmination of the holiday special, especially considering I love all three podcasts soooo much. And that is pretty much my favorite holiday episode of anything, ever. I was grinning and fist-pumping like an idiot the entire time.

    Lastly, the Patreon venture sounds so awesome! I can hardly wait!

    1. Yeah, that Dragon Slayer Gaiden mixup is a perfect example of "Emily gets so excited about something while she's on the air that her brain partially deactivates." The Carrot Man is coming for me!

      Woodpanel Channel is a very infrequent Let's Play kind of thing that my friend Jeremy and I do for fun. It's so hard for us to find time to film episodes, but you can check out what we've done on this YouTube playlist: https://www.youtube.com/playlist?list=PLs4tUOt1VnUPFdVzxhCe1HtX09NbYxSpb

      Also, I am officially adding "now-stalgia" to my vocabulary.

  2. Yay! My song of the summer became Josh's song of the fall! This makes me greatly happy. ^_^

    Sounds like lots of good things are planned for the future of the show. I was a little worried at the beginning of the episode that there was going to be bad news. Phew!

    Also, I am preparing some VGM tunes for the Bubble Bobble challenge, but I have to mention this video of non-videogame music because I think it is possibly the cutest thing I have ever seen anywhere or any time. It is literally a parade of cuteness.